Tag Archives: three

Three Slot Myths To Dump

So you like to play Slots huh? Most likely you have some interesting slot myths in your head that affect how you play. All slot players have them. Today, I’m going to bust three slot myths wide open.

What follows are three slot myths that are not true in the slightest. Pull up your chair and get busting.

Slot Myth One: Cold Change Makes No Difference

Las Vegas is full of fun slot myths. One that has withstood the test of time is that if you put your change in the freezer first and then use it, your slot machine will get tricked into paying better.

Yes, people actually freeze their quarters. And no, it does not work. The slot machine has no temperature checker doohickey, so your coin’s temperature will not affect your outcome in the slightest.

While making for some interesting chatter, this myth is busted wide open. It’s false.

Slot Myth Two: Bang it Like an Ape, Win More Money

Did you know that if you beat your slot machine a little while playing that it will pay out more money? If so, you’re beating up a poor machine for no reason.

Your slot machine has no feelings and the components are secure, so beating it does nothing. In fact, you may get a bruise or worse, thrown out of the casino.

You could hit your machine all day long, but your result will be exactly the same. It might feel better though. Consider this slot myth busted wide open.

Slot Myth Three: Pay Me. You Know I’ve Been Losing for Hours on End

So you’re sitting at your trusty slot machine losing your butt for hours and waiting for a big payoff. Why? Because the machine knows you’ve put in $800 over the past three hours and it’s about to hit big, really big.

Nope. Your slot machine was born without a memory of sorts. It doesn’t know that you have lost $800 in three hours or that you aren’t the same person that has been playing it since it was created.

Slot machines work on mathematical computations and random events. If asked, it couldn’t tell you how much money you’ve won or lost. In fact, it’s just as likely to dish out two jackpots back-to-back as take money from you for what seems like ages.

This myth is busted wide open. Your slot machine is a goldfish. It doesn’t remember personal data.

Micro Limit Games – Pre-flop Strategy (Page 1 of 2)

I will describe the pre-flop holdem strategy on full-hand tables (10max) here.

Micro limit games (~0.02/0.04) have some peculiarities in comparison to a poker game with higher limits. You will find the highest ratio of an average bank size to a big blind size here. This means that the highest percent of drawn combinations are paid-out. Contenders play very freely and lose their stacks easily. The best strategy for this game will be a reliable tight play if you are a new player. Of course, that strategy is not very profitable, but a new player would fare better playing this way. You shouldn’t play weak hands which may cause difficulties when you play the post-flop.

Early positions (1-3)

Play tightly here. Raises are very possible from late positions. Having no position will lead to difficulties on the post-flop. So, tight play is the best at these positions.

AK, JJ+ – Raise 5??, if there has been a raise. If you have JJ-QQ, AK, you should call if the re-raise is not more than 15??. If the re-raise is higher, having JJ and AK fold, you should call with QQ up to 20??. Having KK, re-raise (three times that of a contender’s raise), up to all-in. If you have AA, and nobody has called in your re-raise (having only one opponent), you may simply call to outwit your contender later and play a check-raise on the flop. If more than one opponent stays in a bank, you shouldn’t play call with AA. The best play is to make a re-raise in three times bigger than the last. It’s more difficult to play AA against two contenders if you have no position on the flop. A raise of 5?? is recommended in this situation. Though, if you see too many contenders calling your raise, you should increase the amount. If your contenders are very aggressive and often play raise on the pre-flop, you should call in an early position having AA. In the event that there is a raise after you, you‘ll be able to make a re-raise.

AJ-AQ – call. It’s too tight but good for a new player. A raise with a hand like this may be too risky.

22-TT – call and call a raise in hopes of making three of a kind

Fold all other hands.

Middle positions (4-6)

TT+, AQ+, AJ – raise, if no raises have been made. If there is a re-raise up to 15??, call with TT-QQ and AK. KK and AA are played as it is described in the early positions.

If there have been raises, play a re-raise. With the hands AK and QQ+, re-raise by tripling the original. If there has been a raise and then somebody has re-raised, play a re-raise only if you have KK+. If you have QQ, you should call. Fold JJ and lower cards.

KQs, ATs – start with a raise of 5?? (to start means that all opponents before you have folded and you are the first getting into the game). If somebody has limped (to limp – getting into a game without a raise), it’s best to call.

KQo, ATo – call if there have been no raises.

JTs+, QTs, KJs – call, if two or more players have gone into the game. Having such hands we need many contenders in a pot to make bank chance better. These hands are too weak to make them stronger drawing by a pair. But they can form very strong combinations – straights and flushes. To make the possibility of drawing those combinations profitable, you will need many potential losers to pay for it.