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Card Counting Team Play-Maximize Your Win

Team play in blackjack is a concept that should be explored by every advantage player. Although winning at card counting can be very lucrative team play done correctly can be even more lucrative.

Let’s look at team play and what it means. By definition, it means two or more card counters pooling their resources and talents for the common goal of making money counting cards.

There is one huge benefit to team play that we need to discuss. Bankroll…

This simple concept is what makes team play so appealing. Simply stated, If you have a $5000 bankroll your big bet would be $33.33, according to the Money Management chapter on our website.
But, let’s say you and two friends form a team and you all have $5000, you now have a $15,000 bankroll and each of you can use your individual $5,000 as if it was $15,000. This gives each of you the playing power of a $15,000 bankroll. Your big bet would now be $100.This alone is enough reason to form a team.

This concept involves each player going out on his own and playing his own sessions.

Because of the money involved the teammates must be friends and they must be honest otherwise this team will be doomed to failure. Trust is the key factor in team play. The other factor is ability. You must be able to determine your teammates card counting ability and help each other improve.

After all, you wouldn’t want someone on your team that plays badly and loses more than he wins.
Compensation also becomes an issue. Does each player keep his own winnings. I don’t think so. Whatever plan for payment the team decides on must be adhered to. Suggestions…

On payoff day…there must be an agreed upon payoff day. Pool the profits. Then turn in your expenses… you should have agreed on what expenses are to be repaid.

Pay each player for his expenses, then split the profits using a prearranged formula. The one I like is to divide the profit into two equal parts. Each player will receive an equal share of the first half. The second half will be paid by the hours each player has logged.

Let’s do a theoretical split. There are four players. They decide to split the profits on the 1st of each month. On Jan. 1st they pool $17,000 in profit, quite a tidy profit. All players turn in their expenses. There are $1000 in expenses leaving $16,000 to split four ways. Pile 1 has $8,000 to be split equally, so each player receives $2,000. Pile 2 also has $8,000 to split according to hours played.

• Player A played 40 hours
• Player B played 60 hours
• Player C played 45 hours
• Player D played 55 hours

Add all of the hours together and you get 200 total hours then divide 200 hours into $8,000 to determine the hourly rate. That’s $40 per hour. Now multiply each players hours played by 40 to determine their pay.

• Player A’s Pay is $1,600 for the hours played plus $2,000 for a total of $3,600
• Player B’s Pay is $2,400 for the hours played plus $2,000 for a total of $4,400
• Player C’s Pay is $1,800 for the hours played plus $2,000 for a total of $3,800
• Player D’s Pay is $2,200 for the hours played plus $2,000 for a total of $4,200

Again, I must stress that each player must be honest and trustworthy otherwise the team will not last long. Honesty and trust are, by far the biggest reasons for teams failing.

Backgammon rules

To learn online Backgammon is as simple as to learn how to play Backgammon offline. Players should keep in mind that Backgammon is a race game played between two players who are trying to bear off all of their checkers before the opponent can achieve the same goal. You also need to know that the advancement of the checkers depends upon the roll of the dice and by your analytical skill and experience. For instance, a roll of 2 and 6 will indicate how many moves you can place the checkers, but it is up to your skill and assessment to make the best advancement possible out of that dice throw. This being said let us get started by explaining the proper Backgammon set up of checkers at the beginning of each game.

According to the standard Backgammon rules, two checkers should be placed on the 24 point, five on the 13 point, three on the 8 point, and another five on the 6 point. There are different variations of Backgammon board games like Acey-deucey were the placement of the checkers will vary according to the specific rules of each Backgammon variant, but these lineaments prove irrelevant in a standard Backgammon game which is what it is normally played online.

After positioning the checkers on their respective places, an opening throw of dice must take place in order to play Backgammon. This first roll will be carried by both players with only one of their dice; the player with the higher roll is the player who should make use of the combine opening roll to begin the game. If both players roll the same number, an extra throw must take place until the tie is broken. After this point, each player will play alternatively moving his/her pieces in counter-clock-wise motion towards his/her home-board. A checker can be placed on a point only if that point is available, meaning, only if one of the opponent’s checkers stands on it or if it is completely empty.

If one checker stands alone on a point, it can be hit by the opponent and be sent to the bar. To enter the board, a hit checker must be placed on an available point in the home-board of the opponent in accordance to the indication of the roll, otherwise, it must remain on the bar and no further advancements could be made by the player. All points occupied by more than one checker can be skipped if the dice do not indicate it as one of the destination points. Once all checkers are in the home-board, they will be borne off according to the dictates of the dice.

To deepen your knowledge on this subject or on any other theme related to this field such as Backgammon Gambling, direct yourself to the Internet where an infinite array of resources and Backgammon news are provided by the Backgammon community to assist you at every stage.