Tag Archives: always

Poker Strategies: Bad Beats (Page 1 of 2)

Bad beats suck. Sorry, there’s no way to pretty it up. If you have been playing online poker for any amount of time, you know exactly what I mean. Whenever there is a confrontation between luck vs skill, no contest. Luck ALWAYS trumps skill. Fortunately, there are ways to lessen the influence of bad beats.

It is a fact that even 72 offsuit will beat pocket Aces a certain percentage of the time. You can be in about as dominating a position as there is, let’s say set over set going to the river. Your opponent has only one out. He’s roughly 2 to win and end up losing to someone who called your 4x preflop raise with 73 ’cause they were suited. AAARRRGGHHH!!!

And that’s exactly why I say to avoid these tournaments unless all you want to do is goof for a half hour or so. In addition to the low level of skill normally found, I’ve also found an unfortunate trend of so-called players getting into these events and intentionally playing badly for no other reason than to try to ruin the game for the beginners who are honestly trying to improve. These guys live to put on the ugliest of beats and have no intention of trying to learn to play properly or improve their game. They don’t respect the game or the other players. I don’t need the aggravation. My blood pressure is high enough, thank you.

So. While you can’t eliminate the bad beats and the resulting aggravation from your poker life, there are some things you can do to reduce their impact.

The first thing is to accept them as part of the cost of doing business as a poker player. There’s no defense against a lucky donkey. Second, if you’re playing one of these Freerolls or low-limit buy tournaments, you will need to adopt an extremely conservative style for the first stage and into the second.

The poor players will usually, but not always, have weeded themselves out after the first hour or so. After that, you can start playing poker instead of bingo.

Higher limits

It’s axiomatic that the higher you go in limit and/or buy-in, the fewer instances of wild play will be found, thereby reducing the number and frequency of bad beats. That’s not to say your AA won’t get cracked, that’s always a possibility, but it’s not going to happen as often. (If you have AA and the other guy has KK or QQ and they catch, that’s not really considered a bad beat). People have a lot more respect for a game that’s costing them $50 or $100 or more to play than they do the micro games.

Once you’ve developed your skills a bit, do yourself a favor and step up to real money as soon as you can. Moving up in limit is the best way to get out of the bingo parlor.

Online or Live?

If you have the opportunity, play live in a casino as much as possible. Even the lower limits. They have $1/$2 tables in most poker rooms as well as relatively low cost sit-n-go’s. I much prefer playing live to online because it’s easier to hone your reading skills, the games aren’t as fast so you get more felt time for your dollar, and just the fact that you’re at a live game as opposed to online will in itself cut down on the ridiculous play. One of the reasons the play is as bad as it is online is because it’s so anonymous.

Free to Play, or Pay to Play, What's The Future? (Page 1 of 2)

Everyone Loves Free

Is the big budget, high profile, pay to play MMO dying a long and painful death? There’s no getting around the fact that the market and gamers can only support so many pay to play MMO’s, and very few gamers have the time or money to play more than one MMO each month.

In the past year we’ve seen Turbine’s Dungeons and Dragons Online forced into transitioning into a free to play model (subsequently leaping to the number three spot on the list of most popular MMO’s according to the NPD group).

Not long from now, Lord of the Rings Online will also be going the same way as DDO, not because it was failing, but because the move proved incredibly popular and profitable for that game.

A year ago, Sony Online Entertainment launched its family friendly entry in the genre, Free Realms, which has proved to be a smash hit, drawing in millions and millions of players.

But why the success? Simple. Nothing draws the masses in like the word “free”. It’s like offering “no strings attached” AoC gold, or it’s like when you’re at the supermarket and that bored looking attendant shoves a free ice cream cone at you, or one of those little hot dogs on a toothpick. Sure, they might have been sitting there all afternoon, and you have no idea what they taste like or where they’ve been, but dammit, they’re free!

This is the way it is with MMO’s as well. All you’ve got to do is slap the increasingly popular “free to play” sticker tag on it, and all of a sudden gamers are talking about your game and actively rooting for it to be good. The truth is that to most gamers, a decent free game is as valuable as a good pay to play game, there are simply too many pay to play massively multiplayer online games on the market asking for people’s hard earned dollars, and right now free games stand out and create a buzz.

Pay Won’t Go Away

That isn’t to say however, that the pay to play MMO is going entirely the way of the dodo. Pay to play is a proven model, and it’s not going anywhere. If the current pay to play MMO’s on the market start getting into trouble, they can always do what Dungeons and Dragons Online did to breathe new into their sales… go free to play.

The fact is that there are two sure fire ways to survive in the pay to play space.

The first, most difficult, and most profitable, is to become the de facto standard, the one MMO that defines the genre, the one that everyone wants to play.

Right now, that MMO happens to be World of Warcraft, 7 years ago, it was EverQuest. The standard bearer is always judged by a separate set of rules, actually, the truth is they make their own rules, and its loyal subscriber base is always willing to plow through quest after quest, raid after raid to earn XP and WoW gold.

There are secondary and tertiary successes, but MMO’s like Warhammer Online, Age of Conan and Aion don’t see anywhere near World of Warcraft’s phenomenal level of success.